HENCH-SWAN
From modelling assets, character modelling was the next step, as well as using ZBrush. And, although I'm very comfortable in Maya, ZBrush seemed very easy and simple to use when creating such models, where detail and intricacy is essential.
My character was a swan, that was actually very evil; the swan became someones evil-doing minion, after being nurtured from an injured wing in the past. Once modelled, I wanted to try and use very eye-catching colours, thus resulting in myself looking at Pokemon for reference and inspiration when choosing the colours for my evil swan character.
The bow tie was then an extra item that I wanted to include as any other form of clothing seemed unnecessary, and a bow tie connotates business; something that the evil swan dealt with on a daily basis, making it a must for my character.