PUSH IT

My first passion, from being very young, was to go into the design industry. Product design to be more specific; designing and creating toys for the visually impaired, due to their being a significant abscence in toys for blind children, on top of those that are available, being astronomically expensive, taking advantage of their disability.

A product i came up with was something that could be used by both the visually impaired, and non-disabled people; which could be used as a form of entertainment, alongside being educational.

A product i came up with was something that could be used by both the visually impaired, and non-disabled people; which could be used as a form of entertainment, alongside being educational.

‘push it’ incorporates the use of several buttons, several button bases, a main hub for the button bases to connect to, and then a couple adapters that can be attached to the button bases if desired.

I originally made the buttons rounded to be more resembled to that of a traditional button, although I quickly realised a flat top to the buttons would be much better when it comes to placing braille on the buttons.

the button bases of ‘Push it’ would connect to the hub, which would randomly select one to ‘play’, much like the game ‘bop it’ does; continuously doing this until the player presses the wrong button.

the button bases would ‘play’ the corresponding sound to the button that is placed inside of the button base; which would be identified via a similar system that ‘toniebox’ uses, correctly identifying and playing the corresponding audio that is associated with the character.

These buttons can be alternated between different button packs, resulting in a wider variety of games and educational material, without having to purchase the whole game again for every different button pack.

Coming back to the ‘hub’, I placed several braille indicators for the controls, as well as creating varied controls, therefore each and every control is unique and identifiable, via children, and the visably disabled.

As seen with the button adapters, that can be clipped into the button bases efficiently and securely, their are several.

One of the adapters is a suction cup; an instance of this being used could be to attach the buttons to a wall, more specifically a bathroom-tiled wall; making bath time much more enjoyable, as well as increasing the amount of time children are being educated.

Another adapter is a strap. The strap allows the player to attach the buttons wherever they want; an example being on the player themselves, acting as somewhat of a memory game, on top of the game itself, ‘push it’.